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3DO
スリーディーオー
4 Oct 1993 (US) 20 Mar 1994 (Japan) |
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There
are many ways of remembering the 3DO,
and fondly is not one of them. It was a rushed and poorly thought
out format, released just
as the 16-bit era of the Mega
Drive and Super
Famicom was coming to a close, and
the 32-bit Sega
Saturn and PlayStation were looming on the horizon.
Arrogantly thrust upon an unsuspecting
public in late 1993, the 3DO was noisily
presented as a must-have 'technological
standard', that was to 'ease customer
confusion' in a marketplace 'swamped by too many formats'.
In truth it was nothing but a brazen
attempt by some of the industry's
most dictatorial greedheads to challenge
the established market dominance of Sega and Nintendo,
and seize it as their own.
What they failed to understand was that Sega and Nintendo were leaders
for a reason: they produced excellent
games. 3DO's problem was that they focused all of their efforts
on technological wizardry and deceitful
marketing, with next to no regard towards software quality control.
The format's eventual withdrawal from the
market in 1996 was inevitable and
long overdue. Yet the chain of events
surrounding its cringe-worthy lifespan
and hilarious demise make for an interesting
story. |
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HISTORY
A brief recap of the 3DO's
birth
and eventual
demise |
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GOODS
Selection of 3DO hardware
and accessories on sale |
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SOFTWARE
The complete 3DO catalogue!
Features links to titles
on sale |
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Trip Hawkins

Matsushita HQ
Original FZ-1 'REAL' model |
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'The
3DO Company' was founded in 1991 under the
moniker of 'SMSG Inc.', by Electronic Arts
co-founder Trip Hawkins.
By this time EA was one of the largest
software publishers in the world, having entered
the market as early as 1983 with a flurry
of home computer releases that skillfully
tapped into the expanding PC
market of the 80s.
While a few interesting titles exist, most of their success came in the field of celebrity-endorsed
sports games, with titles like 'Jordan vs
Bird One on One Basketball', 'Earl Weaver
Baseball' and 'John Madden Football'.
They always sold well - mostly thanks to their name rather than content.
It was a clever marketing trick: EA were evidently cunning opportunists,
ready to seize every buck in a young, inexperienced
and rapidly expanding industry rather
than contribute anything of lasting artistic
value.
Having spent most of the 80s ignoring consoles (and arcades) in favour of home computers, Hawkins
suddenly decided to enter the booming Mega
Drive market in 1990. This volte-face
belied what was slowly becoming EA's notorious
greed and lack of ethics. They even went
as far as brokering a specific deal to allow them to manufacture their
own cartridges, to avoid licensing fees and
maximise profits. Cue another seamlessly endless stream of
sensationalist, brand-endorsed and immediately
disposable software for the Mega Drive, most of
which had little or no merit beyond its
year of release.
Be it golf simulators,
American football games, or bikini-clad
bimbos crashing luxury cars into each other,
EA have always been happy to oblige.
Their legacy is one of never ending sports 'franchises' updated
on a yearly basis, released at maximum cost
and supplanted the following year.
So, with a coffer full of cash and egos
on the peak, it's easy to understand why
they considered the next step to be nothing less than total industry
control.
News
of the 3DO project first leaked in 1992
when the machine was officially announced
at a press conference during the Winter
CES (Consumer Electronics Show). By then Hawkins' idea of creating
a new video game console had morphed
into an all-new business concept:
The 3DO Company would provide a set of 'pre-determined
hardware specifications' that would then
be licensed out to external manufacturers.
First to sign up for hardware duty were electronics
giants Matsushita Panasonic, while media conglomerates AT&T,
Time Warner, and (now-defunct) MCA all
promising support. All of these names were giants in their respective
fields, but in truth none of them had any experience
in the games business.
The recipe was enough to strike fear in
the hearts of anyone with an even vague understanding of what makes a good game. But the suits
were jumping for joy - an outrageously loud
marketing campaign was already in full swing,
promising punters and pundits alike that
'over 50 third party developers' had been
recruited to develop on the machine, and
that the 3DO was destined to become 'more
commonplace than the VCR'.
Hawkins himself had become completely completely
out of control by this point, caught up
in a deluded, self-induced fever of
self-promotion; ranting and raving incessantly
with hilarious one-liners like "It plugs
straight into the future" and "It's going
to be the single most important invention
since the printed word".
The first 3DO unit, the Panasonic FZ-1 R-E-A-L
('Realistic Entertainment Active Learning' apparently) eventually launched in the US
on the 10th of October 1993, with a suggested
retail price of $699.95. |
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The five 3DO launch titles (10 October 1993) Look out: the 'next level in interactive
entertainment' is here |
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Crash'n Burn |
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Besides
the outrageously high price of the machine,
there was a minor issue that completely eluded the head honchos at 3DO:
software. The five launch titles (above) broke all records
in terms of poor quality.
Regardless of this
the specialist gaming press remained inexplicably optimistic and the 3DO advertising campaign reached boiling point: 'The Next Level of Interactive
Entertainment is here'.
Which was true - the only thing they failed
to mention was what kind of level they were talking about. Never before (and since) has such utter
junk hit the screen for the launch of new hardware. How on earth did something
like this happen? Didn't a single person at 3DO know the basic foundations of what makes a good game?
The video game press (and buying
public) have always been easily serenaded
by new technologies, but that couldn't have been their only strategy. Or was it? |
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The 6 Japanese launch titles (20 March 1994) |
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Ultraman Powered |
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Following its disappointing debut in Western territories, all
eyes turned toward the Japanese launch date of 20 March 1994. But sadly the
lineup was just as pisspoor.
Amusingly it was Bandai's 'Ultraman Powered'
(left) that ended up as the most entertaining
title of the bunch, but for all the wrong
reasons: it was so atrocious, corny and
kitsch that it paid perfect tribute to the
series it was based upon.
The
second batch of titles couldn't arrive too
soon. When they eventually did, it was clear
which direction the 3DO was taking. It was
not a 'games' machine in the traditional sense, no - it was an 'interactive multiplayer' of 'immersive experiences'.
For the best example of this, look no further than Dragon's
Lair (1983) - the ultimate anti-game,
in which the player must randomly guess
(then memorise) a pre-set button sequence in order to,
er, watch a cartoon. |
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Week 2 in Japan (26 March 1994) and six
more nuggets of shit flick off the 3DO fan |
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Starblade |
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Each time you load up a 3DO game the same thing happens: obnoxious company logo animations, cheap
live-action films, loading screens... Every angle is covered to distract you from the fact that
the game itself is utter garbage.
While the machine's 3D capabilities were ok, truth is they were nothing special by mid 1994. With the likes of Ridge Racer (1993) and Daytona USA (1993) setting new graphical standards and their PlayStation and Sega Saturn iterations looming on the horizon, average PC-style games just don't cut any mustard - at all.
It's a genuinely sorry state of affairs when the first good game to get released on the machine was the three-year-old Starblade (1991), and even that shouldn't be considered as the future of gaming.
Amusingly Starblade was eventually bundled with some 3DO units, so maybe there was one person at 3DO who knew what they were doing. |
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3DO Magazine (Issue 0) |

Digital Stick Controller [FZ-JS1] |

Mouse [FZ-JM1] |

Game Gun (US only) |

Steering Wheel (unreleased) |
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Music Player |
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It's a shame that the 3DO was so lacking
in terms of software because it has everything it needs in the hardware stakes. The
technology itself was more than adequate,
and it was supported by a good range of add-ons and accessories.
The multiplayer system was worthy of particular
note: the machine included only one controller
port, and despite the poor joypad design featured another port on each controller. Up to 8 players can
be 'daisy-chained' with no multiplayer adaptor required.
The operating system was simple
and easy to use, and the Audio CD player
was one of the first to feature ambient on-screen
visuals that moved along with the music. MPEG-1 Video-CD playback could be enabled by adding an external device.
One major downside is that the machine does not output RGB - it only features
(rather blurry) composite video. |
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Goldstar's
3DO unit (US, Europe and Korea only), Sanyo's
IMP-21J 'TRY' model (Japan only) and Panasonic's second model the FZ-10 'REAL II' |
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Super Street Fighter II X |
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By
late 1994, the other licensed manufacturers had released
their own models (above) and the price
dropped to a more reasonable
level, but it was too late - the Sega
Saturn and PlayStation had arrived, blowing the
3DO away in every field imaginable. The
party was over.
When it comes down to it, the 3DO just
didn't have enough quality software. Its library consists entirely of unimaginative conversions of established PC games (Wolfenstein 3D, Myst,
Alone in the Dark, Wing Commander, Star
Control II, Flashback) and its exclusive content is just mediocre (Gex, Off-World
Interceptor, Captain Quazar).
In retrospect the only 4-star game ever to appear on the 3DO was a superb version of Capcom's Super Street Fighter II X (1994). It remains one of the best ports of the game to this very day - but even that is offset by the added expense of two 6-button joysticks. |
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The cream of the crop: the
best the 3DO has to offer? |
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M2 demo

M2 Prototype
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Things
started looking really bleak when almost every single successful 3DO title (see above)
started appearing on the Sega Saturn and PlayStation, often in superior form. Exclusive content dwindled to a near halt.
The 3DO Company started blaming an 'over-saturated
market' and 'lack of third
party support', but they were wrong. This was a purely self-induced
disaster - the hideous brainchild of some of the most despicable
and sleazy ten-percenters to ever crawl
out of the game industry's rotten woodwork.
The last few months of the 3DO's lifespan were marred by the constant promise of a 'Mark 2 Accelerator' upgrade, expected to (wait for it...) 'break new ground in digital entertainment'.
Seriously - these guys never give up. Matsushita were in so deep with the partnership that they went full steam ahead with the project, first announcing it as an add-on upgrade unit, then as a separate format altogether.
The hardware was finalized and prototypes were produced (left), but the project was eventually canned. The technology was sold off, ultimately used in commercial advertising equipment and ATM cash machines.
Interestingly, having agreed to use the technology Konami released five arcade games based on M2 hardware: Polystars (1997), Total Vice (1997), Battle Tryst (1998), Evil Night / Hell Night (1998) and Heat Of Eleven '98 (1998).
The 3DO Company battled on briefly as a software company before vanishing altogether in 2003. Hawkins is still around, working his magic in the ever creative
field of mobile gaming.
Oh well. These people are bound to find something they're good at eventually. They are
after all, men of valour. |
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Panasonic FZ-1 REAL
3DO Interactive Multiplayer
3DO |
DETAILS
| Format |
3DO |
| Released |
20 Mar 1994 |
| Publisher |
Panasonic |
| Product
ID |
FZ-1 |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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Launch edition Japanese FZ-1.
Complete in great condition.
Includes:
- FZ-1
console (NTSC-J, 110v)
-
1 x Control Pad [FZ-JP1X]
- Stereo
composite leads
-
Instruction manual |
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3DO Control Pad
3DO コントロールパッド
3DO |
DETAILS
| Format |
3DO |
| Released |
20 Mar 1994 |
| Publisher |
Panasonic |
| Product
ID |
FZ-JP1X |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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Official controller for the 3DO.
Original model - includes second controller port and earphone jack.
Currently out of stock. |
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Sanyo IMP-21J TRY
3DO Interactive Multiplayer
3DO |
DETAILS
| Format |
3DO |
| Released |
1 Oct 1994 |
| Publisher |
Sanyo |
| Product
ID |
IMP-21J |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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Sanyo's slick front-loading 'TRY' model was the first 3DO variant.
Released only in Japan, it has since become a very sought-after machine.
Currently sold out. |
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Panasonic FZ-10 REAL II
3DO Interactive Multiplayer
3DO |
DETAILS
| Format |
3DO |
| Released |
11 Nov 1994 |
| Publisher |
Panasonic |
| Product
ID |
FZ-10 |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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Top-loading Panasonic FZ-10 version, includes smaller FZ-JP2X pad.
Complete boxed in top condition.
Includes:
- FZ-10
console (NTSC-J, 110v)
-
1 x Control Pad [FZ-JP2X]
- Stereo
composite leads
-
Instruction manual |
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Real Pad Soldier
リアルパッドソルジャー
3DO |
DETAILS
| Format |
3DO |
| Released |
18 Nov 1994 |
| Publisher |
Panasonic |
| Product
ID |
FZ-JJ1XP |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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3DO edition of the Super Famicom Capcom Pad Soldier [CP-S01CAN].
Released shortly after the 3DO version of SSFIIX (1 Nov 1994).
Complete in great condition. |
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Digital Stick Controller
デジタルスティックコントローラー
3DO |
DETAILS
| Format |
3DO |
| Released |
24 Mar 1995 |
| Publisher |
Panasonic |
| Product
ID |
FZ-JS1 |
| Size
(cm) |
? |
| Weight
(kg) |
? |
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Arcade joystick for the 3DO.
Currently sold out. |
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The
complete 3DO software catalogue!
Presented below is the complete listing of every single (official) Japanese 3DO release.
The list is sorted by serial number - the first
two numbers correspond to the publisher (listed
below)
You can look for a specific title by using your browser's 'Find' function
[Ctrl+F] |
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FZ-SJ0101 |
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T&E
VR Golf
Pebble Beach no Hatō
ペブルビーチの波濤 |
20
Mar 1994 |
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FZ-SJ0102 |
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T&E
VR Golf
Masters Harukanaru Augusta 3
マスターズ 遙かなるオーガスタ3 |
9
July 1994 |
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FZ-SJ0103 |
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T&E
VR Golf
Waialae no Kiseki
ワイアラエの奇蹟 |
28
Oct 1994 |
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FZ-SJ0104 |
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T&E
VR Golf
Devil’s Course
デビルズコース |
14
Apr 1995 |
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FZ-SJ0151 |
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Stellar
7 Draxon no Gyakushu
ステラ7 ドラクソンの逆襲
Stellar 7 Draxon's Revenge |
26
Mar 1994 |
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FZ-SJ0152 |
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Microcosm
マイクロコズム |
9
July 1994 |
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FZ-SJ0154 |
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The Incredible Machine
Pararancho
パラランチョ |
23
July 1994 |
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FZ-SJ0155 |
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Shadow
Warriors
シャドー・ウォリアー
Shadow: War of Succession |
2
Sep 1994 |
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FZ-SJ0156 |
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Novastorm
ノバストーム |
7
Oct 1994 |
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FZ-SJ0157 |
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Advanced
Dungeons & Dragons
Lost Dungeon
ロストダンジョン |
20
Jan 1995 |
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FZ-SJ0201 |
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The
Life Stage Virtual House
ザ・ライフ ステージ VIRTUAL HOUSE |
20
Mar 1994 |
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FZ-SJ0202 |
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Powers
Kingdom
パワーズキングダム
Guardian War |
11
June 1994 |
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FZ-SJ0203 |
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Puppet
Tale
パペットテイル |
23
July 1994 |
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FZ-SJ0204 |
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Myst
ミスト |
14
Apr 1995 |
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FZ-SJ0251 |
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Sword
& Sorcery
ソード&ソーサリー
Lucienne's Quest |
14
Sep 1995 |
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FZ-SJ0253 |
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Princess
Maker 2
プリンセスメーカー2 |
9
Dec 1995 |
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FZ-SJ0301 |
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Theatre
Wars Goraku no Dendō
THEATRE WARS 娯楽の殿堂 |
14
May 1994 |
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FZ-SJ0351 |
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Dennō
Hyōryu Multimedia Cruising
電脳漂流 MULTIMEDIA CRUISING |
19
May 1995 |
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FZ-SJ0401 |
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Yamamura
Misa Suspense
Miyako Kurama Sansō - Satsujin Jiken
山村美紗サスペンス
京都鞍馬山荘 殺人事件 |
20
Mar 1994 |
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FZ-SJ0402 |
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Burning
Soldier
バーニング・ソルジャー |
25
June 1994 |
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FZ-SJ0403 |
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Nishimura
Kyōtarō Travel Mystery
Akugyaku no Kisetsu
西村京太郎トラベルミステリー
悪逆の季節 |
25
Nov 1994 |
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FZ-SJ0404 |
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Scramble
Cobra
スクランブル コブラ |
11
Aug 1995 |
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FZ-SJ0405 |
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Ida
Jiyōji Nightmare Interactive
Moon Cradle - Igyō no Hanayome
飯田譲治ナイトメアインタラクティブ
ムーンクレイドル 異形の花嫁 |
15
Dec 1995 |
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FZ-SJ0501 |
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Kurokishi no Kamen
黒き死の仮面 |
28
May 1994 |
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FZ-SJ0601 |
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Toki o Koeta Tegami
時を超えた手紙 |
28
May 1994 |
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FZ-SJ0701 |
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Doctor
Hauzer
ドクターハウザー |
29
Apr 1994 |
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FZ-SJ0702 |
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Insect
War
インセクターウォー |
16
Dec 1994 |
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FZ-SJ0751 |
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Blue Chicago Blues
ブルー・シカゴ・ブルース |
16
Dec 1994 |
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FZ-SJ0801 |
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Fire
Ball !!
ファイアボール |
20
Mar 1994 |
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FZ-SJ0802 |
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Battle
Pinball
バトルピンボール |
25
Nov 1994 |
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FZ-SJ0901 |
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Mahjong
Goku Tenjiku
麻雀悟空 天竺 |
25
June 1994 |
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FZ-SJ0902 |
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Kakinoki
Shōgi
柿木将棋 |
21
Oct 1994 |
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FZ-SJ1001 |
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Tetsujin
鉄人 |
9
Apr 1994 |
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FZ-SJ1051 |
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Tetsujin
Returns
鉄人リタアンズ |
22
Sep 1995 |
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FZ-SJ1101 |
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Nontan
to Issho - Nohara de Asobo
ノンタンといっしょ のはらであそぼ |
11
June 1994 |
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FZ-SJ1102 |
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Nontan
to Issho - Hoshi no Okurimono
ノンタンといっしょ ほしのおくりもの |
19
May 1995 |
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FZ-SJ1201 |
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Takeru
武 TAKERU |
29
Apr 1994 |
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FZ-SJ1351 |
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Chiki Chiki Machine Mou Race
チキチキマシン猛レース |
20
Mar 1994 |
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FZ-SJ1352 |
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Montana
Jones
モンタナ・ジョーンズ |
20
Jan 1995 |
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FZ-SJ1353 |
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Chiki Chiki Machine Mou Race 2 In Space
チキチキマシン猛レース2 イン・スペース |
11
Aug 1995 |
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FZ-SJ1451 |
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Ultraman
Powered
ウルトラマンパワード |
20
Mar 1994 |
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FZ-SJ1452 |
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Crayon
Shin Chan Puzzle Daimaoh no Nazo
クレヨンしんちゃん パズル大魔王の謎 |
10
Mar 1995 |
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FZ-SJ1453 |
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Bishōjo
Senshi Sailor Moon S
美少女戦士 セーラームーンS |
17
Mar 1995 |
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FZ-SJ1651 |
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Tsukai
Game Show - Twisted
痛快ゲームショー ツイステッド |
23
Dec 1994 |
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FZ-SJ1652 |
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NFL
Madden Football
NFL
マッデン フットボール |
28
May 1994 |
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FZ-SJ1653 |
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Super
Wing Commander
スーパーウイングコマンダー |
9
July 1994 |
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FZ-SJ1654 |
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Road
Rash
ロードラッシュ |
27
Aug 1994 |
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FZ-SJ1655 |
|
Virtual
Horror - Norowareta Tachi
バーチャルホラー 呪われた館
Escape from Monster Manor |
26
Mar 1994 |
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FZ-SJ1656 |
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Lemmings
レミングス |
6
Aug 1994 |
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FZ-SJ1657 |
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Shockwave
ショックウェーブ |
16
Sep 1994 |
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FZ-SJ1658 |
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Battle
Chess
バトルチェス |
16
Sep 1994 |
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FZ-SJ1659 |
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J.League
Virtual Stadium
Jリーグ バーチャルスタジアム |
3
Nov 1994 |
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FZ-SJ1660 |
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Shanghai
Banri no Chōjō
上海 万里の長城 |
16
Dec 1994 |
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FZ-SJ1661 |
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Sotsugyō
Final
卒業 ~FINAL~ |
9
Dec 1994 |
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IMP-SD0101 |
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Over Drivin'
オーバードライビン |
9
Dec 1994 |
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FZ-SJ1662 |
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Ishida
Yoshio Kudan no Igo Seiha
石田芳夫九段の 囲碁制覇 |
27
Jan 1995 |
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FZ-SJ1663 |
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Star
Wars Rebel Assault
スターウォーズ レベルアサルト |
17
Feb 1995 |
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FZ-SJ1664 |
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Sesame
Street Numbers
セサミストリートナンバーズ |
17
Mar 1995 |
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FZ-SJ1665 |
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Shockwave
Operation JumpGate
ショックウェーブ オペレーション・ジャンプゲート |
19
May 1995 |
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FZ-SJ1666 |
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Theme
Park
テーマパーク |
21
July 1995 |
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FZ-SJ1667 |
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Jikki
Pachislot Simulator Vol.1
実機 パチスロシミュレーターVol.1 |
21
July 1995 |
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FZ-SJ1668 |
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Pro
Yakyu Virtual Stadium
プロ野球バーチャルスタジアム |
29
Dec 1995 |
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E3D-7023 |
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Alone
in the Dark 2
アローン・イン・ザ・ダーク2 |
8
Sep 1995 |
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E3D-7025 |
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Syndicate
シンジケート |
20
Oct 1995 |
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E3D-7026 |
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Perfect
World
パーフェクトワールド |
22
Sep 1995 |
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E3D-7029 |
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Blood
Angels
ブラッドエンジェルス |
1
Dec 1995 |
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E3D-7032 |
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J.League
Virtual Stadium '95
Jリーグ バーチャルスタジアム'95 |
27
Oct 1995 |
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FZ-SJ1751 |
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Pharaoh no Fūin
ファラオの封印 |
25
Jun 1994 |
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FZ-SJ1851 |
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Crash
'n Burn
クラッシュ・アン・バーン |
26
Mar 1994 |
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FZ-SJ1852 |
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Total
Eclipse
トータルエクリプス |
26
Mar 1994 |
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FZ-SJ1853 |
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The
Horde
ザ・ホード |
23
July 1994 |
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FZ-SJ1854 |
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Tom
Kite no Kore ga Golf Da!
トム・カイトのこれがゴルフだ! |
18
Nov 1994 |
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FZ-SJ1951 |
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Night
Trap
ナイト
トラップ |
25
Jun 1994 |
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FZ-SJ1952 |
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Demolition
Man
デモリションマン |
9
Dec 1994 |
|
FZ-SJ1953 |
|
Fun
'n Games - Soft no Omochabai
ファン・ゲーム ソフトのおもちゃばこ |
17
Feb 1994 |
|
|
FZ-SJ2051 |
|
Jurassic
Park Interactive
ジュラシック・パーク・インタラクティブ |
2
Dec 1994 |
|
FZ-SJ2052 |
|
Way
of the Warrior
ウェイ・オブ・ザ・ウォリアー |
26
May 1995 |
|
|
FZ-SJ2151 |
|
Putt-Putt's
Fun Pack
パットパット
ファンパック |
6
Aug 1994 |
|
FZ-SJ2152 |
|
Fatty
Bear's Fun Pack
ファッティーベア
ファンパック |
6
Aug 1994 |
|
FZ-SJ2153 |
|
Putt-Putt
to Parade ni Ikō!
パットパットとパレードに行こう! |
2
Dec 1994 |
|
FZ-SJ2154 |
|
Fatty
Bear no Bikkuri Tanjōbi!
ファッティーベアのびっくり誕生日! |
17
Feb 1995 |
|
|
FZ-SJ2251 |
|
Igo
Time Trial - Najigo 1
囲碁タイムトライアル
詰碁1 |
6
Aug 1994 |
|
FZ-SJ2252 |
|
Igo
Time Trial - Shikatsudai Hyakka
囲碁タイムトライアル
死活大百科 |
11
Aug 1995 |
|
|
FZ-SJ2354 |
|
Flopon
World
フロポンワールド |
14
Sep 1995 |
|
IMP-SF0703 |
|
Oyaji
Hunter Mahjong
おやじハンターマージャン |
14
July 1995 |
|
FZ-SJ2357 |
|
Short
Warp
ショートワープ |
15
Jan 1996 |
|
|
FZ-SJ2451 |
|
Virtual
Puppet Reika
バーチャル パペット REIKA |
7
Oct 1994 |
|
|
FZ-SJ2551 |
|
Marine Tour
マリンツアー |
6
Aug 1994 |
|
|
FZ-SJ2651 |
|
Secre - Fūmin no Omocha Hako
セクレ フーミンのおもちゃ箱 |
27
Aug 1994 |
|
|
FZ-SJ2751 |
|
Mega
Race
メガレース |
7
Oct 1994 |
|
FZ-SJ2752 |
|
Oceans
Below
オーシャンズ ビロウ |
21
Jul 1995 |
|
MS3018 |
|
Defcon
5
デフコン5 |
17
May 1996 |
|
|
FZ-SJ2851 |
|
Nobunaga
no Yabō
- Haohden
信長の野望・覇王伝 |
16
Sep 1994 |
|
FZ-SJ2852 |
|
Winning
Post
ウイニングポスト |
16
Sep 1994 |
|
FZ-SJ2853 |
|
Sangokushi
IV
三國志IV |
24
Mar 1995 |
|
FZ-SJ2854 |
|
EMIT
Vol.1
Toki no Maigo
EMIT Vol.1
時の迷子 |
14
Apr 1995 |
|
FZ-SJ2855 |
|
EMIT
Vol.2
Meigake no Tabi
EMIT Vol.2
命がけの旅 |
14
July 1995 |
|
FZ-SJ2856 |
|
EMIT
Vol.3
Watashi ni Sayonara o
EMIT Vol.3
私にさよならを |
14
Sep 1995 |
|
|
FZ-SJ2951 |
|
Alone
in the Dark
アローン・イン・ザ・ダーク |
21
Oct 1994 |
|
PCRA-00001 |
|
F1 GP |
28
Oct 1995 |
|
|
FZ-SJ3051 |
|
Grimm
Meisaku Gekijō - Bremen no Ongakutai
グリム名作劇場
ブレーメンの音楽隊 |
2
Sep 1994 |
|
FZ-SJ3052 |
|
Grimm
Meisaku Gekijō - Hansel to Gretel
グリム名作劇場
ヘンゼルとグレーテル |
2
Sep 1994 |
|
FZ-SJ3053 |
|
Grimm
Meisaku Gekijō - Akazukin
グリム名作劇場
赤ずきん |
2
Sep 1994 |
|
|
FZ-SJ3151 |
|
Off-World
Interceptor
オフワールド・インターセプター |
22
Dec 1994 |
|
FZ-SJ3152 |
|
Gex
ゲックス |
14
July 1995 |
|
FZ-SJ3153 |
|
Star
Control II
スター・コントロールII |
24
Mar 1995 |
|
FZ-SJ3154 |
|
PaTaank
パタンク |
3
Nov 1994 |
|
FZ-SJ3156 |
|
Slam
'n Jam '95
- 3D Basketball
スラムジャム'95 3Dバスケットボール |
30
June 1995 |
|
FZ-SJ3157 |
|
Ballz
- The Director’s Cut
ボールズ ディレクターズカット |
14
Sep 1995 |
|
|
FZ-SJ3251 |
|
Belzerion
ベルゼリオン |
16
Dec 1994 |
|
|
FZ-SJ3351 |
|
Aqua
World
- Umibi Monogatari
AQUA WORLD 海美物語 |
13
Oct 1995 |
|
|
I3D-7002 |
|
Cyberia
サイベリア |
26
Jan 1996 |
|
I3D-7003 |
|
Wolfenstein
3D
ウルフェンシュタイン3D |
15
Dec 1995 |
|
|
FZ-SJ3551 |
|
Murphy
Dayo Zenin Shugō!!
マーフィーだよ 全員集合!! |
21
Oct 1994 |
|
|
FZ-SJ3651 |
|
Keiba
Saishō no Hōsoku
競馬最勝の法則 |
21
Oct 1994 |
|
|
FZ-SJ3751 |
|
Daedalus
Episode 1 Nanpasen no Alien
デイドラス エピソード1 難破船のエイリアン |
10
Nov 1995 |
|
|
FZ-SJ3852 |
|
Ide
Yōsuke Meijin no Shin Jissen Mahjong
井出洋介名人の新実践麻雀 |
28
June 1996 |
|
|
FZ-SJ3951 |
|
Hirata
Shiyōgo Interactive Ehon
Shirayuki Hime
平田昭吾インタラクティブ絵本
しらゆきひめ |
3
Nov 1994 |
|
FZ-SJ3952 |
|
Hirata
Shiyōgo Interactive Ehon
Aesop Monogatari Vol.1
平田昭吾インタラクティブ絵本
イソップ物語Vol.1 |
3
Nov 1994 |
|
FZ-SJ3953 |
|
Hirata
Shiyōgo Interactive Ehon
Ningyo Hime
平田昭吾インタラクティブ絵本
にんぎょひめ |
2
Dec 1994 |
|
FZ-SJ3954 |
|
Hirata
Shiyōgo Interactive Ehon
Sanbiki no Kobuta
平田昭吾インタラクティブ絵本
三びきのこぶた |
2
Dec 1994 |
|
FZ-SJ3955 |
|
Hirata
Shiyōgo Interactive Ehon
Cinderella
平田昭吾インタラクティブ絵本
シンデレラ |
13
Jan 1995 |
|
FZ-SJ3956 |
|
Hirata
Shiyōgo Interactive Ehon
Ōkami to Shichihiki no Koyagi
平田昭吾インタラクティブ絵本
おおかみと七ひきのこやぎ |
13
Jan 1995 |
|
|
FZ-SJ4051 |
|
Kyūsei
Uranai Niyoru Heisei Kaiun Koyomi
九星占術による平成開運暦 |
9
Dec 1994 |
|
FZ-SJ4052 |
|
Tarot
Uranai
タロット占い |
13
Jan 1995 |
|
FZ-SJ4053 |
|
Seimei
Handan
姓名判断 |
17
Feb 1995 |
|
FZ-SJ4054 |
|
Sento
Monogatari - Sono 1
占都物語 その1 |
27
Oct 1995 |
|
|
FZ-SJ4101 |
|
Blue
Forest Monogatari - Kaze no Fūin
ブルーフォレスト物語~風の封印~ |
26
Apr 1996 |
|
|
IMP-SE1001 |
|
Dragon
Tycoon Edge
ドラゴン・タイクーン エッジ |
24
Feb 1995 |
|
FZ-SJ4252 |
|
Ōkoku
no Grand Chef
王国のグランシェフ |
1
Mar 1996 |
|
|
FZ-SJ4351 |
|
Yū Yū Hakusho
幽☆遊☆白書 |
23
Dec 1994 |
|
|
FZ-SJ4451 |
|
Pyramid
Intruder
ピラミッド イントルーダー |
11
Aug 1995 |
|
FZ-SJ4452 |
|
AI
Shōgi
AI将棋 |
14
Sep 1995 |
|
|
FZ-SJ4551 |
|
Macaroni
Hōren Shō
Interactive
マカロニほうれん荘 インタラクティブ |
13
Jan 1995 |
|
|
FZ-SJ4651 |
|
Strahl
シュトラール |
2
Dec 1994 |
|
|
FZ-SJ4951 |
|
Nemurenu
Yoru no Chisa Nao Hanashi
眠れぬ夜の小さなお話 |
16
Dec 1994 |
|
FZ-SJ4952 |
|
Bonogurashi
ぼのぐらし |
21
Apr 1995 |
|
AMCD5014 |
|
Gakkō
no Kowai Uwasa - Hanako-san ga Kita!!
学校のコワイうわさ
花子さんがきた!! |
11
Aug 1995 |
|
|
FZ-SJ5051 |
|
Peter
Frankl Puzzle no Tō
ピーター・フランクル
パズルの塔 |
13
Jan 1995 |
|
|
FZ-SJ5151 |
|
Penthouse
Interactive Virtual Photo Shoot Vol.1
<Japan Edition>
ペントハウス・インタラクティブ
バーチャル・フォトショットVol.1
<日本語版> |
23
Dec 1994 |
|
FZ-SJ5152 |
|
World
Cup Super Stadium
ワールドカップ
スーパースタジアム |
28
Apr 1995 |
|
|
IS-AX0001 |
|
Twinkle
Knights
トゥインクル・ナイツ |
17
Mar 1995 |
|
FZ-SJ5251 |
|
One-san
to Issho! Janken Paradise
お姉さんといっしょ!
じゃんけんパラダイス |
16
Dec 1994 |
|
FZ-SJ5252 |
|
One-san
to Issho! Kise Kae Paradise
お姉さんといっしょ!
着せ替えパラダイス |
22
Nov 1995 |
|
|
FZ-SJ5451 |
|
Bakushō!!
All Yoshimoto Quiz Oh Ketteisen
爆笑!!
オール吉本 クイズ王決定戦 |
24
Mar 1995 |
|
|
FZ-SJ5551 |
|
Doraemon Yūjō Densetsu The Doraemons
ドラえもん 友情伝説 ザ・ドラえもんズ |
7
Apr 1995 |
|
|
FZ-SJ5751 |
|
Konpeki
no Kantai
紺碧の艦隊 |
21
Apr 1995 |
|
|
FZ-SJ5851 |
|
Paddock
Note '95
パドックノート'95 |
14
Apr 1995 |
|
FZ-SJ5852 |
|
Nice Body
ナイスバディ |
19
May 1995 |
|
|
FZ-SJ6051 |
|
Eigo
de Go!
えいごでGO! |
16
Feb 1996 |
|
|
FZ-SJ6151 |
|
Yamada
Kamachi Bijutsukan
山田かまち美術館 |
9
June 1995 |
|
|
FZ-SJ6251 |
|
Hello
Kitty Asobi no Omocha Bako
ハローキティ あそびのおもちゃばこ |
16
Jun 1995 |
|
FZ-SJ6252 |
|
Kero
Kero Keroppi to Origami no Tabibito
けろけろけろっぴと おりがみのたびびと |
16
Jun 1995 |
|
|
FZ-SJ6351 |
|
Peperon
Mura no Shiki
ペペロン村の四季 |
13
Oct 1995 |
|
|
FZ-SJ6451 |
|
Super
Real Mahjong PIV + Aishō Shindan
スーパーリアル麻雀PIV + 相性診断 |
10
Mar 1995 |
|
S-3D951 |
|
Super
Real Mahjong PV
スーパーリアル麻雀PV |
15
Dec 1995 |
|
|
FZ-SJ6551 |
|
Royal
Pro Wrestling - Jikkyō Live!!
ロイヤルプロレスリング 実況ライブ!! |
23
Feb 1996 |
|
|
IMP-SD0201 |
|
Great
Soccer Kid
グレートサッカーキッド |
9
Dec 1994 |
|
IMP-SD0202 |
|
Gridders
グリッターズ |
18
Nov 1994 |
|
FZ-SJ6752 |
|
Tozasareta
Yakata
閉ざされた館 |
22
Dec 1995 |
|
FZ-SJ6753 |
|
Blade
Force
ブレードフォース |
20
Oct 1995 |
|
FZ-SJ6754 |
|
Captain
Quazar
キャプテンクエーザー |
16
Feb 1996 |
|
|
FZ-SJ6851 |
|
Monoshiriji
Yūgaku - Ogura
Hyakunin Isshu Hen
ものしり自遊学
小倉百人一首編 |
15
Dec 1995 |
|
|
FZ-SJ6951 |
|
V
Goal Soccer '96
Vゴールサッカー'96 |
22
Mar 1996 |
|
|
FZ-SJ7051 |
|
The
Tower
ザ・タワー |
8
Mar 1996 |
|
|
71 |
EMOTION
DIGITAL SOFTWARE |
|
|
FZ-SJ7151 |
|
Mirai
Shōnen Conan Digital Library
未来少年コナン デジタルライブラリー |
20
Oct 1995 |
|
|
FZ-SJ7351 |
|
Goal
FH
ゴールFH |
13
Oct 1995 |
|
|
FZ-SJ7451 |
|
Sotsugyō
II Special
卒業II SPECIAL |
13
Oct 1995 |
|
FZ-SJ7452 |
|
Tanjō
Debut Pure
誕生 Debut ~PURE~ |
22
Mar 1996 |
|
|
77 |
INFINI
ENTERTAINMENT TECHNOLOGY |
|
|
FZ-SJ7751 |
|
Idol
Mahjong Final Romance 2 Hyper Edition
アイドル麻雀
ファイナルロマンス2 HYPER EDITION |
19
Jan 1996 |
|
|
FZ-SJ7801 |
|
AutoBahn
Tokio
アウトバーントキオ |
22
Dec 1995 |
|
|
FZ-SJ7951 |
|
Tokimeki
Mahjong Paradise Special
ときめき麻雀パラダイス スペシャル |
1
Mar 1996 |
|
|
IMP-SG0501 |
|
World
Cup Special
ワールドカップスペシャル |
19
May 1995 |
|
|
- |
|
Corpse
Killer
コープス・キラー |
25
Aug 1995 |
|
- |
|
Supreme
Warrior
サプリーム・ウォリアー |
25
Aug 1995 |
|
|
IMP-SI0401 |
|
Naoko
to Hide Bō - Sansū no Tensai 1
ナオコとヒデ坊 算数の天才1 |
10
Mar 1995 |
|
IMP-SI0402 |
|
Naoko
to Hide Bō - Sansū no Tensai 2
ナオコとヒデ坊 算数の天才2 |
10
Mar 1995 |
|
IMP-SI0403 |
|
Naoko
to Hide Bō - Kanji no Tensai 1
ナオコとヒデ坊 漢字の天才1 |
10
Mar 1995 |
|
|
IM-TS9501 |
|
Virtuoso
バーチャル・ソー |
1
Sep 1995 |
|
IM-TS9503 |
|
Quarantine
カランティーン |
14
Sep 1995 |
|
|
IMP-SF0301 |
|
Idol
Janshi Suchie-Pai Special
アイドル雀士スーチーパイスペシャル |
12
Jan 1995 |
|
|
JM-GD001 |
|
Susono
Country Club Hen
Golf Jō Multimedia Shinsho
裾野カンツリー倶楽部編
ゴルフ場マルチメディア新書 |
3
Aug 1995 |
|
JM-DD001 |
|
Multimedia
Shinsho Driving School
Futsū Menkyo Gakka Hen
マルチメディア新書・ドライビングスクール
普通免許科編 |
25
Oct 1995 |
|
|
MC-700 |
|
Mahjong
Kyo Jidai - AV Gal Seifuku Hen
麻雀狂時代 AVギャル制服編 |
20
July 1994 |
|
MC-701 |
|
Mahjong
Kyo Jidai - Cogal Hōkago Hen
麻雀狂時代 コギャル放課後編 |
18
Oct 1995 |
|
MC-702 |
|
Tōhaiden
Akagi
闘牌伝アカギ |
13
Jan 1996 |
|
|
NX-950101 |
|
Virtual
Cameraman Part 1
Sawada Naomi & Juri Anna
バーチャルカメラマンPart1
沢田奈緒美&樹里あんな |
17
Feb 1995 |
|
NX-950102 |
|
Virtual
Cameraman Part 2
Kawai Natsumi & Tachihara Kimi
バーチャルカメラマンPart2
かわいなつみ&立原貴美 |
24
Mar 1995 |
|
NX-950103 |
|
Virtual
Cameraman Part 3
Sugimoto Yumika
バーチャルカメラマンPart3
杉本ゆみか |
28
Apr 1995 |
|
NX-950104 |
|
Virtual
Cameraman Part 4
Fujitani Shiori
バーチャルカメラマンPart4
藤谷しおり |
2
Jun 1995 |
|
NX-950105 |
|
Virtual
Cameraman Part 5
Andō Yuri
バーチャルカメラマンPart5
安藤有里 |
30
Jun 1995 |
|
|
IMP-SD1201 |
|
Taiketsu
Rumi Zu!
対決 るみーず! |
7
Aug 1995 |
|
IMP-SG1202 |
|
Pro
Stadium
プロスタジアム |
8
Dec 1995 |
|
IMP-SK1203 |
|
N.O.B.
(Neo Organic Bioform)
N.O.B (ネオ・オーガニック・バイオファーム) |
15
Dec 1995 |
|
|
S3D-00001 |
|
The
Yakyūken Special
THE 野球拳 SPECIAL |
11
Nov 1994 |
|
|
11T-3DO-0010 |
|
Game
no Tatsujin
ゲームの達人 |
9
Jun 1995 |
|
|
TPS-18011 |
|
Bodyconscious
Digital Rave! Part 1
ボディコンディジタルレイブ Part.1 |
23
Dec 1994 |
|
TPS-18012 |
|
The Super
Model Gail McKenna
THE SUPER MODEL ゲイル・マッケンナ |
28
Jan 1995 |
|
|
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