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Famicom
ファミコン
15 July 1983
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When
looking back at the game consoles of yesteryear,
only one stands out as the genuine
innovator, the turning point that changed video
games from technical fad into a social phenomenon.
Nintendo's Family Computer (or 'Famicom' for short)
arrived on the scene at an interesting time -
the videogame industry's massive boom of the late
70s - early 80s had slowed down to a steady pace,
and the market and its consumers were settling
down into a comfortable balance between arcade
games and home computers.
Nintendo's machine was not only a marvel of design, it was also very powerful for its time - it dwarfed the SG-1000 and all of its competitors for a number of years.
Its eventual
release in the US (Oct 1985) and Europe (Sep 1986) as the 'Nintendo Entertainment System' ('NES') saw the machine literaly conquer the world. |
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Nintendo had previously enjoyed early success as a manufacturer
of playing cards and handheld LCD games. Their
'Game & Watch' range had been steady sellers
since 1980, but it was the phenomenal success
of their arcade output that saw them turn into
major players: Donkey
Kong (1981), Donkey
Kong Jr. (1982) and Mario
Bros. (1983) were all massive worldwide hits
for the company, so it was no surprise that they
decided to release a videogame console of their
own, capable of replicating all of their arcade
games at home.
The plan was a dead cert: the Family Computer
launched in Japan on the 15th of July 1983, and
it became
an instant hit. At
14,800 yen the machine was affordable by everyone;
and the three launch titles (Donkey Kong, Donkey
Kong Jr. and Popeye) were of an amazing standard
for their time, almost identical to their arcade counterparts. And not just that,
every title responded perfectly thanks to the
Famicom's revolutionary new form of input, the
control pad (left).
Instead
of clumsy and fragile joysticks, the Famicom included
controllers based directly on their 'Game &
Watch' range, featuring two distinct action buttons,
as well as two small 'Select' and 'Start' buttons.
This was an enormous leap forwards in terms of
input and control: gone were the days of awkward
joystick wiggling and single buttons - now delicate
control was possible through detailed and precise
button presses. |
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Donkey Kong (15 July 1983) |
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Popeye (15 July 1983) |
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Mario Bros. (9 Sep 1983) |
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Gun
(18 Feb 1984) |
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Wild Gunman (18 Feb 1984) |
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Duck Hunt (21 Apr 1984) |
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Keyboard (21 June 1984)

Robot (26 July 1985)
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Following
the initial success of the machine, Nintendo tapped
into their experience in the toy market and released
a flurry of accessories. First came the Famicom
'Gun', a simple and straightforward plastic revolver,
available alongside a dedicated Holster, and the
excellent Wild Gunman. Two further gun games (Duck
Hunt and Hogan's Alley) rapidly followed, marking
the debut of the light gun as an essential console
accessory.
Less essential was the Famicom BASIC, a valiant
attempt at seizing a section of the home computer
market. Sold alongside a dedicated keyboard and
data cassette recorder, Nintendo's BASIC was just
that: very basic. But the peripheral did well
nonetheless, attracting a small public of amateur
coders and programmers eager to try out their
skills on a easy-to-use setup.
Last but not least came the Family Computer Robot,
an inventive and eye-catching gizmo that ultimately
served next to no real purpose whatsoever, but
did a very fine job in pretending it did. The
two robot compatible games, Stack-Up and Gyromite,
involved the robot opening and closing doors for
the player's character to walk through. Nothing
special really, but full marks all around in the
novelty stakes.
Without a doubt, the main pull of the Famicom
remained its software: right from the outset,
Nintendo had set out to produce and release only
high-class games, thus avoiding the problems that
plagued the previous industry leader, Atari. |
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Disk System (21 Feb 1986)

Disk Writer
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Nintendo
had set up a strict system of regimenting all
software output via an in-house 'quality control'
test. All third party developers had to submit
their games for Nintendo to approve, before then
having permission for anything to be released.
Nintendo also took a hefty slice of the manufacturing
costs and maximizing profits on the cartridges,
thus affording to sell their hardware at a low
cost. A very viable plan indeed... and who's to
know if it would have worked or not, had the games
not been, er, so unbelievably good.
Super
Mario Bros. (1985) was the final turning point
for the Famicom: Nintendo's extraordinary action
game went on to sell millions of copies worldwide,
establishing the console as the must-have item
of the 80s. Sales of the machine went stellar
all around the world (where it was marketed as
the Nintendo 'NES') and the hugely increased user
base attracted even further developers, all eager
to publish for the format - and pay Nintendo's
fees.
In Japan the machine would get one last accessory:
the Disk System (above left) was designed as major
a cost-cutting storage device that would not only
offer cheaper games to the consumer, but also
bypass retail costs: as well as selling Disk games,
Nintendo went on to place dedicated 'Disk Writer'
machines in hundreds of shopping centres and convenience
stores all around Japan, allowing users to choose
and pay for a title on the spot.
The format started off well, but suffered from
minor hardware faults, and eventually rampant
piracy from mainland Asia: bootleg disks became
rife, and Nintendo eventually discontinued support
of the format in 1991. |
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Punch-Out!! (21 Nov 1987) |
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Super Mario Bros. 3 (23 Oct 1988) |
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Super Mario Bros. 3 (23 Oct 1988) |
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Product
ID |
First
Edition |
Resale
Edition |
Title |
Release |
Notes |
HVC-DK |
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15
July 1983 |
Action |
HVC-JR |
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15
July 1983 |
Action |
HVC-PP |
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Popeye
ポパイ |
15
July 1983 |
Action |
HVC-MJ |
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Mahjong
麻雀 |
27
Aug 1983 |
Table
(Mahjong) |
HVC-GO |
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Gomoku
Narabe Renju
五目ならべ 連珠 |
27
Aug 1983 |
Table
(Go) |
HVC-EN |
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Popeye
no Eigo Asobi
ポパイの英語遊び |
22
Nov 1983 |
Educational |
HVC-BA |
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Baseball
ベースボール |
7
Dec 1983 |
Sport |
HVC-CA |
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12
Dec 1983 |
Educational |
HVC-WG |
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Wild
Gunman
ワイルドガンマン |
18
Feb 1984 |
Gun
Shooting |
HVC-DH |
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Duck
Hunt
ダックハント |
21
Apr 1984 |
Gun
Shooting |
HVC-HA |
Hogan's
Alley |
12
Jun 1984 |
HVC-HA |
Family
Basic V2 |
21
Jun 1984 |
HVC-DT |
Donkey
Kong 3 |
4
Jul 1984 |
HVC-DD |
Devil
World |
5
Oct 1984 |
HVC-FR |
F1
Race |
2
Nov 1984 |
HVC-FJ |
4-Nin
Uchi Mahjong |
2
Nov 1984 |
HVC-UC |
Urban
Champion |
14
Nov 1984 |
HVC-CL |
Clu
Clu Land |
22
Nov 1984 |
HVC-EB |
Excitebike |
30
Nov 1984 |
HVC-BF |
Baloon
Fight |
22
Jan 1985 |
HVC-IC |
Ice
Climber |
30
Jan 1985 |
? |
Family
Basic V3 |
21
Feb 1985 |
HVC-WR |
Wrecking
Crew |
18
Jun 1985 |
HVC-SK |
Stack
Up |
26
Jul 1985 |
HVC-GY |
Gyromite |
13
Aug 1985 |
HVC-MR |
Mach
Rider |
21
Nov 1985 |
HVC-PT |
Mike
Tyson's Punch Out!! |
21
Nov 1987 |
HVC-GT |
Ginga
no Sannin |
15
Dec 1987 |
HVC-FW |
Famicom
Wars |
12
Aug 1988 |
HVC-VX |
Fire
Emblem
Ankoku Ryu to Hikari no Tsurugi |
20
Apr 1990 |
HVC-YT |
Shin
4-nin Uchi Mahjong
Yakuman Tengoku |
28
Jun 1991 |
HVC-UG |
Mario
Open Golf |
20
Sep 1991 |
HVC-YM |
Yoshi
no Tamago |
14
Dec 1991 |
HVC-YM |
Fire
Emblem Gaiden |
14
Mar 1992 |
HVC-CH |
Yoshi
no Cookie |
21
Nov 1992 |
HVC-KR |
Hoshi
no Kirby
Yume no Izumi no Monogatari |
23
Mar 1993 |
HVC-JM |
Joy
Mecha Flight |
21
May 1993 |
HVC-TS |
Tetris
Flash |
21
Sep 1993 |
HVC-WB |
Wario
no Mori |
19
Feb 1994 |
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FMC-MJA |
Mahjong |
21
Feb 1986 |
FMC-TEN |
Tennis |
21
Feb 1986 |
FMC-BAS |
Baseball |
21
Feb 1986 |
FMC-SCC |
Soccer |
21
Feb 1986 |
FMC-NMJ |
Nazo
no Murasamejou |
14
Apr 1986 |
FMC-VBW |
Volleyball |
21
Jul 1986 |
FMC-PRO |
ProWres |
21
Oct 1986 |
FMC-GFJE |
Golf
- Japan Course |
21
Feb 1987 |
FMC-PPN |
Smash
Ping Pong |
30
May 1987 |
FMC-GFUE |
Golf
- U.S. Course |
14
Jun 1987 |
FMC-ON1 |
Shin
Oni Ga Shima (Part 1) |
4
Sep 1987 |
FMC-ON2 |
Shin
Oni Ga Shima (Part 2) |
30
Sep 1987 |
FMC-THSE |
Nakayama
Miho no
Tokimeki High School |
1
Dec 1987 |
FMC-ICE |
Ice
Hockey |
21
Jan 1988 |
FMC-DKD |
Donkey
Kong |
8
Apr 1988 |
FMC-JRD |
Donkey
Kong Jr. |
19
Jul 1988 |
FMC-TDRE |
Famicom
Grand Prix II
3D Hot Rally |
14
Apr 1988 |
FMC-TC1 |
Famicom
Tantei Club
Kieta Koukeisha (Part 1) |
27
Apr 1988 |
FMC-TC2 |
Famicom
Tantei Club
Kieta Koukeisha (Part 2) |
14
Jun 1988 |
FMC-EBD |
VS.
Excitebike |
9
Dec 1988 |
FMC-TC3 |
Famicom
Tantei Club Part II
Ushiro ni Tatsu Shoujo (Part 1) |
23
May 1989 |
FMC-TC4 |
Famicom
Tantei Club Part II
Ushiro ni Tatsu Shoujo (Part 2) |
30
Jun 1989 |
FMC-UU1 |
Yuu
Yuu Ki (Part 1) |
14
Oct 1989 |
FMC-UU2 |
Yuu
Yuu Ki (Part 2) |
14
Nov 1989 |
FMC-KMV |
Knight
Move |
5
Jun 1990 |
FMC-BAG |
Backgammon |
7
Sep 1990 |
FMC-TT1 |
Time
Twist
Rekishi no Katasume de (Part 1) |
26
Jul 1991 |
FMC-TT2 |
Time
Twist
Rekishi no Katasume de (Part 2) |
26
Jul 1991 |
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HVC-001 |
Family
Computer |
15
July 1983 |
HVC-004 |
75/300
OHM Converter |
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HVC-007 |
Keyboard |
21
June 1984 |
HVC-009
- 011 Unidentified |
HVC-013
- 020 Unidentified |
HVC-023 |
Disk
System RAM Adaptor |
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HVC-025 |
Disk
System AC Adaptor |
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HVC-026 |
RF
Extension Cord |
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HVC-028 |
Card
Cleaner Cartridge |
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HVC-029 |
Head
Cleaner Spray |
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HVC-030 |
Head
Cleaner Cartridge |
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HVC-032 |
3D
System Adaptor |
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HVC-033
- 049 Unidentified |
HVC-051 |
Network
Controller |
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HVC-055
- 100 Unidentified |
HVC-101 |
Family
Computer AV |
1
Dec 1993 |
HVC-102 |
Family
Computer AV Controller |
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HVC-103 |
Family
Computer AV RF Modulator |
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'Famicom'
and 'Nintendo' are registered trademarks of Nintendo Co., Ltd.
Famicom TM & © 1983 Nintendo All Rights Reserved
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